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FC 25: A Comprehensive Guide to the Major New Features


"Same game with different kits?" This sentiment is often echoed whenever a new football game from EA Sports is announced. However, with FC 25 set to launch on 27th September (or 20th September for early access), EA Sports is keen to showcase the substantial innovations it has introduced. This second game since EA's split from FIFA is packed with new features that promise to elevate your gaming experience. Here, we break down 25 major changes you need to know about in FC 25. You can also go to MMOexp to learn about FC 25 and how to purchase FC 25 Coins in advance.


1. Rush: The New Five-a-Side Mode

Rush is a fresh five-a-side football mode where you can play with real-life teams and players. Imagine setting up a Real Madrid five against an Atlético Madrid five in Kick Off mode. This format offers a more engaging and fun alternative to the EA FC 25 Coins previous Volta mode, which focused on fictional custom characters.


2. Rush Integration Across All Modes

Rush isn't confined to a single mode; it's available in Kick Off, Clubs, Career Mode, and Ultimate Team. Each mode has a unique implementation of Rush, allowing for five-a-side activities wherever you play. However, traditional 11v11 matches remain available for purists.


3. Goodbye Volta

Volta, the stylized street football mode, is gone. Rush replaces it with a focus on real-life football dynamics, featuring matches on grass in a Nike-sponsored stadium, built on FC's 11v11 code.


4. Introducing Blue Cards

In Rush matches, blue cards are a new disciplinary measure. Players receiving a blue card for a bad foul are sin-binned for one minute, making it a significant disadvantage when you only have five players on the pitch.


5. Race to Ball Kick-Off

Rush matches begin with players from EAFC 25 Coins for sale both teams racing towards a ball in the middle of the pitch. Following a goal, a normal kick-off takes place.


6. Offside Rule Tweaks

On Rush's smaller pitch, the offside rule applies only in the attacking third, not the half. Pitch lines clearly delineate each third for better gameplay clarity.

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